obj format debugging -- vertices order determines face orientation and faces are invisible from back
Okayyyyyyyy!!!
Vertices order determines face orientation.
e.g.,
f 1 2 3
andf 1 3 2
are 2 opposite facesAnother thing is, faces are invisible from backside by default!!!
In Meshlab here is a setting
back-face
which by default issingle
. If set it asdouble
, then the face will be visible from backside.Meanwhile, the Preview of MacOS also makes faces transparent from opposite orientation. Like this:
Finally my sphere is correct: